![]() ![]() Henry and Delilah play off of each other beautifully thanks to some sharp, playful writing and lively, natural vocal performances. Delilah is a perfect foil for Henry a warm, sardonic, informative, and gently teasing presence with a mouth like a sailor and a not-too-hidden drinking problem. ![]() Your only tangible connection to the outside world is Delilah, a remote boss who exists solely as a voice on an ever-present two-way radio. As such, playing as Henry, you'll go multiple in-game days without seeing another soul up close, usually wandering without even a backing soundtrack to break through the quiet, refreshing stillness and natural beauty. Suffice it to say that a summer job watching for fire hazards from a remote wilderness shack seems perfect for his situation. I won't spoil the miniature choose-your-own-adventure introduction that lays out why Henry needs some time as far away from humanity as possible. Advertisementįirewatch is at its best when it embraces the loneliness of its wilderness setting. The only distraction is some frequent animation stutters on the PS4 version of the game. The environment really pops thanks to some stunning use of natural light, which fights through morning haze and late-afternoon sunsets to play beautifully off the ruddy brown rocks, brilliant green trees, and shining waters. Every blind corner you turn around can reveal another stunning vista or secluded spot full of natural beauty that will have you reaching for the screenshot button (or the in-game disposable camera you can use to document your journeying). ![]() In fact, it's a good way to stumble on some of the game's best scenery. Not that getting lost is such a chore in Firewatch. As such, I'd constantly find myself hiking in one direction (while staring intently at my compass), noticing I had slowly veered off course and then squinting at the map for a minute to figure out how to double back to get onto the correct path. It's easy to meander the wrong way down the loosely defined paths through the game's trees, rocks, and streams. Instead of a mini-map or a bright flashing arrow, protagonist Henry gets a compass and a less-than-detailed paper map that he has to physically hold in front of him to even see where he is (you can turn off the flashing red dot that pinpoints your location on the map if you want to really test your navigation abilities). Getting lost is incredibly easy in Firewatch's intimate sliver of national forest. In fact, by the time I made it to the game's somewhat abrupt end, I found myself wishing I'd had more opportunities to get lost in its detailed, well-built wilderness. Yet I didn't really mind getting lost in Firewatch. We have no doubt in their expertise, their taste, and their passion and assume that our experience as so-so game developers will make us first-rate producing partners.Platform: PS4 (reviewed), Windows, Mac, Linux Not unlike when we met Joe Drake and the team at Good Universe in 2016, we knew in our first conversation with Jess and Keith that they'd make great partners. I'm delighted that Sean and Jake are letting us ruin their perfect video game by turning it into a movie and/or TV show."Ĭampo Santo's Sean Vanaman also offered, "Jess and Keith are hard-working and visionary film producers with impeccable taste in video games. They told The Hollywood Reporter about the project, " Firewatch is a stunning accomplishment, a beautiful and heartbreaking piece of art. Keith Calder and Jess Wu Calder are actually developing a movie based on the game. For Firewatch's fifth birthday, enjoy a few rarely seen concept sketches drawn during development:… An even more rarely seen piece of Firewatch: How closely have you dug into the Nintendo Switch version of the game? Have you truly completed everything on that cart?"Īn even more rarely seen piece of Firewatch: How closely have you dug into the Nintendo Switch version of the game? Have you truly completed everything on that cart? /CmQGpswzXY Thanks to everyone who helped us create it, and to all of you who played it. They wrote, "Firewatch shipped five years ago today, which feels like an eternity ago and like yesterday. ![]()
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